SPACE = Regenerate noise || R = Restart

Layer amount: amount of perlin noise layers

Cell size: Size of the cell in the Perlin generator, a larger size will make a larger patern.

Amplitude: multiplies all values by the amplitude, more amplitude will make more contrast.

This Perlin noise generator algorithm is based on the one from https://adrianb.io/2014/08/09/perlinnoise.html

Made with Game Maker: Studio 1.4.

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